ApathyWorks

About the Developer

Alex Jordan

Mild-mannered government employee by day and mild-mannered government employee by night as well, Alex "AlejandroDaJ" Jordan left Rhode Island at the tender age of it's time to get the hell out of Rhode Island to live and work in Washington, DC.

Every now and then, he is overtaken by fits of ambition that has yet to be stomped out by cubicle drudgery. Armed with 15 years of game development knowledge, Alex has decided to stake out his corner of the indie scene by using Microsoft's XNA platform to market games for Windows and Xbox Live Indie Games.

Alex started programming when he was still in elementary school and started mapping for Doom shortly thereafter. Having expanded his portfolio to include content for Duke Nukem 3D, Half-Life 1, Half-Life 2, Unreal Tournament 2004, and the Torque Game Engine, he has honed his skills in:

Follow Alex on his quest for little personal glory and less money!