ApathyWorks

Development Diaries, Volume 4

Posted by Alex Jordan on

Not much new today. I just added some twinkling to the lights in the last video. It's computed based on the period of a sine wave that I feed my shader (neat!) and fed into a special function thereafter to determine how light or dark the light is.

Next up: I add an ocean behind the map of the world. Yes, reflective water! I'm also going to add my distance light code that I used in my previous shader so that the water will be as dark as the land around it.