ApathyWorks

Development Interlude, Typhoid Mary Edition

Posted by Alex Jordan on

I've barely posted in the past few weeks because I've been consistently sick. I cast about for the correct adverb, but yes, "consistently" is the one that makes the most sense. Two weeks (three weekends ago), I started getting a fever and lightheadedness in the evenings. That persisted well into the following week. And just when I called the doctor's office to make an appointment, the fever subsided. Ha, wasn't that funny?

And then I notice that my throat hurt. Like, abruptly. So I stood in front of a mirror with a flashlight, said "Ah!", and noticed that one of my tonsils was swollen and disgusting-looking. Oh, hey, tonsillitis. Just what I wanted. I went to the doctor's office and they gave me some antibiotics. The next couple of days sucked while my sore throat got worse, but in the end the drugs seemed to kick in and my tonsillitis seemed to go away.

And that brings us to last night, when my face and chest abruptly broke out in an angry red rash. I went to the doctor's again today, and it turns out I had a bad reaction to the drugs they put me on for the tonsillitis. So they gave me new drugs, which may or may not work. And I'm pissed like you wouldn't believe, because I just bought an expensive new suit and I'm supposed to go up on a podium in two days and receive an award from the Secretary of Labor!

Clearly, God is testing me. And he is a douchebag.

Since we're going the TMI route, let's get out a bit more information that isn't of the personal variety.

yay.

Project Squish is slowly but surely nearing the "last 10%" phase of development, the part where there's a myriad of minor tasks to do and they seem as endless as they are small. I'll officially be onto that section once I'm done with the local Multiplayer component, which has surprised me by coming along quite nicely. The Multiplayer lobby is done, as is the actual in-game play, which now includes various power ups that can be acquired and used against your opponent. A few more customized menus and some player-friendly features, and that will be done!

After that, I have to do the Options and Credits Menus. Once those are complete, Project Squish will be feature-locked, and the rest of the development time will be spent on finishing existing features, tidying up loose ends, and general polish. I can't tell you how excited I am to reach that phase, as Project Squish is now in its 10th month of development.

However, there's one more very important thing to do: finalize the art. I (correctly) put off doing that until I was further along in development, but that time is fast approaching. It'll mean days of just sitting there and dropping new art assets into the project file, which will amount to little more than boredom and tedium. But hey, it has to be done, or else the game won't look sexy.

So that's where I stand. Here's hoping future news will bring more tales of success with Project Squish, and hopefully a story about how my horrible, face-besmirching rash cleared up in time for me to not have wasted a shitload of money on a new suit/look like a weirdo in front of the Secretary of Labor during a fucking photo op.

God dammit, God.