ApathyWorks

Modern Warfare 2

Posted by Alex Jordan on

Yeah, okay, soooo... remember that last post? It turned out that I was tempting fate, as my girlfriend showed up this morning with a gift: Modern Warfare 2! I'm trying to tell myself that this won't interfere with my game programming, but that was, um, 3 hours ago, before I started playing. The only reason I'm typing on this laptop is because it's within reach of the TV and the Xbox controller.

At first blush, the game is brutal. There's no foreplay, you just jump straight into the thick of things. The only evidence of "pacing" that I've seen thus far is the 100% over-stimulation that's thrown at you during every second of every mission. It's like someone licking your eyeball, nonstop.

Which isn't to say that it's bad. Hell, I can already tell it's one of the best games I've played. But it is brutal. Brutal stimulation. Brutal combat. And one of the first missions is so unsparingly vicious and brutal that I'll have to collect my thoughts on it at some point and describe what I saw and played through. This particular mission puts you in the role of a terrorist and gives you an experience that, as near as I can tell, has never before been seen in a video game.

Anywho, back to the singleplayer campaign. With luck, completing the singleplayer game will sate me just long enough to get some programming done before I rediscover the multiplayer component.