Prometheus Diary, Volume 3

Posted by Alex Jordan on

Not only is Around The World back up for Peer Review, but it seems to be coasting on its way to release! (Knock on wood. Do it.)

In the meanwhile, here's another video of the Prometheus Engine:

The biggest thing in this video is support for animated models, also called "skinned" models for a reason that I don't truly understand. Sure, I've been animating things in XNA for awhile now... Around The World had animated lighting, a moving Selector, the selection animations, the whole works.

But that was manual animation, having my game tell the model exactly how to move. With skinned animations, I attach a digital skeleton to my models and set up specific animations in the 3D modeling program of my choice before importing the model into my XNA project. That allows for much more complicated animations, such as a player character being able to walk and jump.

I'm excited! Are you excited? I'm excited.